| 03-IMAP-AML | Advanced Machine Learning (in English) You can find course dates and further information in Stud.IP. | Tanja Schultz Felix Putze |
| 03-IMAP-AMAI | Advanced Methods of AI (in English) You can find course dates and further information in Stud.IP. | Michael Beetz Dr. Daniel Be?ler Oger aus Weit Weit Weg Tom Schierenbeck, ????????? |
| 03-IMVP-BCOD | Coding and Data Compression You can find course dates and further information in Stud.IP. | Christop W. Zetzsche-Schill Konrad Gadzicki Joachim Clemens |
| 03-IMAP-RNMN | Computer Networks - Media Networking You can find course dates and further information in Stud.IP. | Olaf Bergmann |
| 03-IMVP-SPRS | Semantic 3D Perception for Robotic Systems You can find course dates and further information in Stud.IP. | Dr. Michael Suppa |
| 03-IMAP-SWRE | You can find course dates and further information in Stud.IP. | Prof. Dr. Rainer Koschke |
| 03-IMAP-SHSQ | Systeme hoher Sicherheit und Qualit?t You can find course dates and further information in Stud.IP. | Christoph Lüth Dieter Hutter |
| 03-IMAP-VRSIM | Virtual Reality and Physically-Based Simulation (in English) Virtuelle Realit?t und physikalisch-basierte Simulation Profil: KIKR, DMI Schwerpunkt: IMAP-DMI, IMAP-VMC https://lvb.informatik.uni-bremen.de/imap/03-imap-vrsim.pdf English or German. Over the past two decades, VR has established itself as an important tool in several industries, such as manufacturing (e.g., automotive, airspace, ship building), architecture, and pharmaceutical industries. During the past few years, we have been witnessing the second "wave" of VR, this time in the consumer, in particular, in the entertainment markets.
Some of the topics to be covered (tentatively): ? Introduction, basic notions of VR, several example applications ? VR technologies: displays, tracking, input devices, scene graphs, game engines ? The human visual system and Stereo rendering ? Techniques for real-time rendering ? Fundamental immersive interaction techniques: fundamentals and principles, 3D navigation, user models, 3D selection, redirected walking, system control ? Complex immersive interaction techniques: world-in-miniature, action-at-a-distance, magic lens, etc. ? Particle systems ? Spring-mass systems ? Haptics and force feedback ? Collision detection ? Acoustic rendering The assignments will be mostly practical ones, based on the cross-platform game engine Unreal. Participants will start developing with "visual programming", and later use C++ to solve the assignments. You are encouraged to work on assignments in small teams. https://cgvr.cs.uni-bremen.de/teaching/ You can find course dates and further information in Stud.IP. | Prof. Dr. Gabriel Zachmann |